pele
/
pele
/
Transition States (
pele.transition_states
)
/
pele.transition_states.InterpolatedPath
/
pele.transition_states.InterpolatedPath.current
pele.transition_states.InterpolatedPath.current
#
InterpolatedPath.
current
=
0
#
Back to top
Previous
pele.transition_states.InterpolatedPath
Next
pele.transition_states.InterpolatedPath.final